Death Stranding – How to Stop Timefall Rain and Snow

More Death Stranding Guides:

How to Unlock Timefall Shelters, How do Timefall Shelters Work

In Death Stranding, weather can be as much of a problem for you as traversing the world and the enemies in it. It can take its toll on the cargo you’re carrying, weakening the containers before weakening the cargo itself. Timefall also usually means dealing with BT’s as well. Luckily, you don’t always have to brave through it.

While some areas of Timefall coincide with Orders and are therefore impossible to skip, usually while traversing through the world, the Timefall will ebb and flow. Sometimes it will be raining and you’ll have to deal with the effects, and other times it won’t and it’ll be smooth sailing.

You may ask how to stop the Timefall. The short answer is: you can’t. However, there are ways around it. The first thing you’ll have to do is complete Order Number 27 for Sam. This will unlock the ability to see weather patterns, along with the PCC plan to build Timefall Shelters.

How to Unlock Timefall Shelters

You’ll start at the Distribution Center South of Lake Knot City, and deliver a Chiralium reading device to a Weather Station to the Southwest. Upon delivery, you’ll unlock the ability to see weather patterns using your Cuff Links, along with the ability to create Timefall Shelters with a PCC.

How do Timefall Shelters work

If you find yourself in the middle of a Timefall, a shelter may be just what you need. You can take a look at your Cuff Links to see how long the storm will be before it leaves the area, then resting at a Timefall Shelter, your cargo won’t take any damage and the containers will actually be restored while you rest. Then once the rain passes, you can leave at your leisure.

Volodymyr Azimoff
About Volodymyr Azimoff 13994 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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